Showcasing my first creature animation project focusing on flight, weight, secondary motion and wing shapes. All animations and secondary motions are hand keyed. Flight and Glide Cycles were made along with additional detailed animation assets in order to combine them together into a small cinematic done within Unreal Engine using Megascans Dark Ruins environment. VFX smokes done within Embergen and exported as VDBs, using ZibraVDB for Unreal Import. Post-production done within Premiere Pro and After Effects. Wyvern Model and Rig by Sophoria Academy.
Dark Ruins Environment in Unreal, Maya Animation imported into Unreal, Personal Lighting Additions and Embergen Smoke VDBs added
Flight Cycle
Flight Cycle
Glide Cycle
Glide Cycle
Animation assets created and used with Studio Library
Keyed Landing Animation