Gameplay animation project done over 4 weeks at Futuregames, together with VFX Artist Antonia Mertes. Our project aims at showcasing a series of combat moves of a hero with characteristics of a strong frontliner with crowd control abilities through drawing blood magic, inspired by games such as World of Warcraft, Path of Exile, and League of Legends.
Character hand-key animations, dummy rigging and hand-key animations are all done by me with Maya.
Character: Dragon Slayer Anim Rig model by Kielfiggins (Model by Ilya Prosviirov, Concept by Hunter Gage)
Environment - Necropolis, Graveyard Kit by Cryptic Realms from FAB.