Gameplay Animation - Fellowship Season 3

My animation contribution to Fellowship Season 3 over a two week production period, including one full mount animation kit - Bloodshard Elemental (idle, run, runstop, jump, falling loop, landing, special move), as well as 24 cloth animation passes for NPC enemies - Heskyrs (idle, ready, run, walk, attack, cast, channel, death). Animations done within Maya and implented in Animation Blueprints in Unreal Engine.

Bloodshard Elemental Gameplay

Bloodshard Elemental Animations - Idle, Special, Run, RunStop, Jump, FallingLoop, Landing

Examples of cloth animation passes on Heskyr NPC enemies. Body mechanics done by Fredrik Olsson and Patrick Kling